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<<type `$delay + "ms"`>>
<div class = "comms">
<p>[incomming communication]</p>
<p>[priority clearance -- EYES ONLY]</p>
<p>[establishing connection]</p>
<p>[receiving message]</p>
</div>
<div class = "taylor">
<p>Oh, I think I got it!</p>
</div>
<div class = "t2">
<p>Yeah, signal looks strong around here.</p>
<p>Let's hope something actually goes through this time.</p>
</div>
<div class = "taylor">
<p>Crap. It's transmitting, but it only goes one-way.</p>
<p>"Priority clearance...?" That wasn't there before.</p>
<p>Maybe I can override it...?</p>
</div>
<div class = "t2">
<p>WHOOF that looks like a lot of spaghetti.</p>
<p>I am SO GLAD that I'm not the one who has to figure all of that out.</p>
</div>
<p class = "taylor">I'd appreciate it if you tried to help me instead of just watching me suffer.</p>
<div class = "t2">
<p>What would be the fun in that?</p>
<p class = "greened">Hey... You might wanna give up on that for the time being.</p>
<p class = "greened">It would be great and all to get in contact with someone, but uh... it isn't exactly at the top of the list, y'know?</p>
</div>
<div class = "taylor">
<p>Yeah... Maybe you're right.</p>
<p>I won't cut the connection, though.</p>
<p>Even though I can't be sure that there's someone listening...</p>
<p>...there's proof that we're still alive, somewhere out there.</p>
</div>
<p class = "t2">...Right.</p>
<<randomNext>>
<</type>><<set $delay = 50>>
<<set $textOptions = [
"[Taylor and T2 are busy]",
"[Taylor is busy]",
"[T2 is busy]"
]>>
<<set $allPassages = [
["in medias res", "even in the middle of a crisis, they manage to take a dig at each other"],
["misunderstanding", "t2 has a list of differences between them and taylor"],
["break a leg", "t2 laughs at taylor for falling down a crater"],
["uncorrect quote", "what would neil armstrong think?"],
["the fuck word", "there's one big difference between taylor and t2"],
["g'morning", "taylor accidentally wakes t2 up"],
["friendship", "the friends we made along the way :)"],
["morbid", "t2's doing well, thanks for asking"],
["day plans", "taylor's trying to figure out what to do. t2's not helping"],
["that's concerning", "t2 needs to chill with the death threats"],
["emo phase", "taylor's just t2 with a couple less emo points"],
["moooooooooom", "they're being whiny"],
["sword", "oh look t2 has a sword"],
["taste", "did you know your sense of taste changes in space?"],
["cyclops", "a crewmate is just a cross between herobrine and a cyclops. ...or a minion..."],
["double", "taylor makes bad jokes."],
["masc", "very serious shortcut to presentation that definitely works. thanks taylor"],
["cursed vore", "don't think too hard about it. don't think too hard about it."],
["preferred weapon", "what's your weapon of choice?"],
["genderbend", "doesn't quite work outside of the binary"],
["scream", "unfortunately you've got to be considerate of other people or something"],
["stoich", "chem leads back to math, which sucks"],
["liar liar", "t2's not surprised about being called out"],
["self reflection", "very briefly, t2 considers their actions"],
["haunted", "spooky environment time"],
["loyalty", "there will be no betrayal on this ship"],
["interrogation techniques", "let's just gloss over that, yeah?"],
["identity", "taylor mixes up names"],
["treasure", "taylor doesn't get to have nice things (laser gun version)"],
["unfortunate", "taylor doesn't get to have nice things (chili mac version)"],
["m&ms", "t2 will find their candy."],
["carry-on", "taylor's trying to hurry but t2's being dead weight"],
["guide", "refer back to the lifeline at all times"],
["video feed", "t2 talks to themself"]
]>>
<<set $passagePool = []>>
<<for _i = 0; _i < $allPassages.length; _i++>>
<<set $passagePool[_i] to $allPassages[_i][0]>>
<</for>>
<<set $writings = [
["on the other side", "hey look we're on the other side of the black hole"],
["secret", "t2 talks to the lifeline for a second while taylor's asleep"],
["another to one", "bear wih me here. lose connection with taylor after silent night, and connect to the next one in halfway to infinity"],
["extension", "man i wish halfway to infinity took place over more than one day"],
["caught out", "you ever consider that your greened buddy might try and convince you that they're fine?"],
["outgoing transmission", "aw, taylor thinks that they're going home! how cute"]
]>>
<<set $tests = [
["button mechanics", "hey look we're testing how buttons work or something"],
["pronouns", "and now we're testing how to support pronouns for the lifeline"]
]>>
<<set $pronounOptions = [
["they", "them", "their", "theirs", "themself", true],
["she", "her", "her", "hers", "herself", false],
["he", "him", "his", "his", "himself", false],
["it", "it", "its", "its", "itself", false],
["xe", "xem", "xyr", "xyrs", "xemself", false],
["ey", "em", "eir", "eirs", "emself", true],
["hir", "hir", "hir", "hirs", "hirself", false],
["hu", "hu", "hume", "humes", "humeself", false],
["fae", "faer", "faer", "faers", "faerself", false],
]>>
<<set $pronounSet = 0>>
<<refreshPronouns>><!--modifies the sidebar (ref: https://twinery.org/forum/discussion/8679/how-do-i-edit-the-sidebar-in-sugarcube)-->
<span id = "sidebar">
<h1 title = "quality title">lifeline related shitposting</h1>
<h2><<linkreplace "[fast mode]">>(selected)<<set $delay = 0>><</linkreplace>></h2>
<h2><<linkreplace "[slow mode]">>(selected)<<set $delay = 50>><</linkreplace>></h2>
<h3><<link "[more info]" "welcome">><</link>></h3>
</span>//chooses random passages to go to, without repeats (source: https://www.reddit.com/r/twinegames/comments/76anrk/click_a_link_to_get_a_random_scene_sugar_cube_2/)
<<widget "random">>
<<if $passagePool.length > 0>>
<<set _passage to $passagePool.pluck()>>
<<else>>
<<set _passage to "end">>
<</if>>
<<goto _passage>>
<</widget>>
//creates a link to a random passage with $linkText as the message
<<widget "randomNext">>
<<if ndef _linkText>><<set _linkText = $textOptions[0]>><</if>>
<p class = "comms"><<link _linkText>>
<<random>>
<</link>></p>
<</widget>>
//creates a link that goes back to the debug menu
<<widget "debugReturn">>
<p class = "comms"><<link "[back to debug menu]" "debug">><</link>></p>
<</widget>>
//replaces things with choiceBox class with _replyText in a reply div
//also appends the next passage if that's supposed to happen
<<widget "chosenReply">>
<<replace ".choiceBox">>
<div class = "reply"><hr>
_replyText
<hr></div>
<</replace>>
<<removeclass "div" "choiceBox">>
<<if def _nextPassage>><<append "#passages">><<include _nextPassage>><</append>><</if>>
<</widget>>
//checks what pronoun set to use
<<widget "refreshPronouns">>
<<set $they = $pronounOptions[$pronounSet][0]>>
<<set $them = $pronounOptions[$pronounSet][1]>>
<<set $their = $pronounOptions[$pronounSet][2]>>
<<set $theirs = $pronounOptions[$pronounSet][3]>>
<<set $themself = $pronounOptions[$pronounSet][4]>>
<<set $plural = $pronounOptions[$pronounSet][5]>>
<</widget>><p id = "top">yooooooo look at this shiny new menu it looks so cool and it actually works i hope</p>
<p>scroll down or use these links to jump to different sections in the menu</p>
<div class = "comms">
<p><a href = "#allPassages">[ingame passages]</a></p>
<p><a href = "#writings">[writing]</a></p>
<p><a href = "#testing">[test features]</a></p>
</div>
<hr>
<p id = "allPassages">here's some links to all the passages you'll see when playing through this lil game. hopefully the descriptions help you find your favorite passages quicker</p>
<p>(psst in case it isn't clear the <em>names</em> are links, the descriptions are not)</p>
<div class = "comms">
<p>[<<link "start" "start">><</link>> -- take a wild guess]</p>
<<for _i to 0; _i lt $allPassages.length; _i++>>
<<set _linkLocation to $allPassages[_i][0]>>
<<set _description to $allPassages[_i][1]>>
<p>[<<link "_linkLocation" _linkLocation>><</link>> -- _description]</p>
<</for>>
<p>[<<link "end" "end">><</link>> -- again, take a wild guess]</p>
</div>
<hr>
<p id = "writings">here's some more serious writing stuff??? i GUESS??? lskdjfsd</p>
<p>someday i might try and make a proper serious game. now is not yet that time</p>
<p>honestly if you like these concepts more power to ya, expand on them if you want 'cause i doubt i will</p>
<div class = "comms">
<<for _j to 0; _j lt $writings.length; _j++>>
<<set _linkLocationTwo to $writings[_j][0]>>
<<set _descriptionTwo to $writings[_j][1]>>
<p>[<<link "_linkLocationTwo" _linkLocationTwo>><</link>> -- _descriptionTwo]</p>
<</for>>
</div>
<hr>
<p id = "testing">and here's some twine test stuff that i think is kinda interesting idk</p>
<div class = "comms">
<<for _k to 0; _k lt $tests.length; _k++>>
<<set _linkLocationThree to $tests[_k][0]>>
<<set _descriptionThree to $tests[_k][1]>>
<p>[<<link "_linkLocationThree" _linkLocationThree>><</link>> -- _descriptionThree]</p>
<</for>>
</div>
<hr>
<p class = "comms"><a href = "#top">[back to top]</a></p><p class = "comms">2.0.0 (jun 3 21)</p>
<p>overhauled the entire thing! what the heck! this doesn't mean too much to the experience of playing through the game (i hope) but it's a lot easier to work with on the back end haha</p>
<p>switched from using timed macros to type macros. this DOES mean that there is no way to instantly load text on moblie, however there IS a skip key on PC (ctrl)</p>
<p>the landing page gets you right into the action, but an intro page is in the sidebar. the (now always available) debug page and changelog are linked at the bottom of the intro</p>
<p>all of the passages have been looked over. this means some were axed, some were rewritten, and some were added. many also have new names that better reflect their content along with descriptions in the debug menu. check over there if you want to see EVERYTHING everything</p>
<p>testing pages have been redone! the page that tests the button mechanic SHOULD work a bit better and there's a page that tests a pronoun mechanic :)</p>
<p>side note literally anytime i do anything i figure out a way to do it much better and i have to trash tons of things pain (i just need to read better sldkf</p>
<p>literally had to reformat this entire page because it broke when i changed the settings why</p>
<p>axed passages:<ul>
<li>t2ylors</li>
<li>aloud</li>
<li>blep</li>
<li>spit (sad face)</li>
<li>questionaire (sorry sldkjfsd)</li>
<li>chalente</li>
<li>feelings (double sad face)</li>
<li>init (in the writing section)</li>
</ul></p>
<p>added passages:<ul>
<li>liar liar</li>
<li>self reflection</li>
<li>haunted</li>
<li>loyalty</li>
<li>interrogation</li>
<li>identity</li>
<li>treasure</li>
<li>unfortunate</li>
<li>m&ms</li>
<li>carry-on</li>
<li>guide</li>
<li>video feed</li>
<li>outgoing transmission</li>
</ul></p>
<hr>
<p class = "comms">1.2.3 (nov 7 20)</p>
<p>edited some of the misc. writing passages so that you can actually tell who's talking WITHOUT using your brain</p>
<p>added styling for buttons so that choices can be done with those instead of links (just more clickable area) (switched out "messing with choices" with "html button??")</p>
<p>added misc. writing:<ul>
<li>text based off of a hti bad end ("oopsie doodle")</li>
</ul></p>
<p>added random stuff into "cursed and unimplemented"</p>
<p>messed with using switch cases in the code menu</p>
<p>small dialogue changes and a couple new lines in "remix" (misc writing)</p>
<p>made more widgets because i am too lazy to constantly copy/paste the code for the [Taylor and T2 are busy] text</p>
<p>added passage:<ul>
<li>stoich</li>
</ul></p>
<p>fixed the broken links in the debug menu. now they actually take you to places instead of just posing as links</p>
<p>messed around with the main menu and the debug menu. they should be a little more useful now, but if not, at least they look a little different</p>
<hr>
<p class = "comms">1.2.0 (oct 9 20)</p>
<p>added "extension" to the debug menu! another little hti idea. concept where t2's just a liiiittle bit better at schemin' and gets taylor's trust</p>
<p>fixed a typo in "friendship." it should display correctly now :)</p>
<p>added the missing tag in "g'morning"</p>
<p>made it so that you can cycle through all the passages multiple times! once you hit confirm in the "end" passage, all passages become part of the random selection again</p>
<p>defined a "random" widget so that there's less repeated code :)</p>
<p>took "blep" off the list of possible passages (still found in debug)</p>
<p>revamped the debug menu and switched a bunch of link markup to link macros! it's all back-end stuff that doesn't matter to you but now it's better for me just trust me on this</p>
<p>added passages:<ul>
<li>concern</li>
<li>emo</li>
<li>mother</li>
<li>chalente</li>
<li>sword</li>
<li>taste</li>
<li>cyclops</li>
<li>double</li>
<li>masc</li>
<li>why</li>
<li>weapon</li>
<li>feelings</li>
<li>bend</li>
<li>scream</li>
</ul></p>
<p>added to the "remix" misc. writing found in the debug menu</p>
<hr>
<p class = "comms">1.1.1 sept 30 20)</p>
<p>removed link to write-y notes ¯\_(ツ)_/¯</p>
<p>added passages:<ul>
<li>morbid</li>
<li>friendship</li>
<li>g'morning</li>
</ul></p>
<hr>
<p class = "comms">1.1.0 (sept 28 20)</p>
<p>code entry box for early debug access</p>
<p>this changelog thingie</p>
<p>added passages:<ul>
<li>fun</li>
</ul></p>
<p>built upon the choice framework! made a silent night-style choice-y thing ("messing with choices") some general css edits made to make the horizonal rows not completely break everything (and they still need lots of break rows)</p>
<p>fixed some stupid bug in the "aloud" passage</p>
<hr>
<p class = "comms">1.0.0 (sept 21 20)</p>
<p>passages included:<ul>
<li>t2ylors</li>
<li>life-threat</li>
<li>misunderstanding</li>
<li>aloud</li>
<li>leg</li>
<li>blep</li>
<li>uncorrect</li>
<li>u</li>
<li>spit</li>
<li>questionaire</li>
</ul></p>
<p>misc writing included:<ul>
<li>post-hti thingie ("beginning land")</li>
<li>t2 conversation snippet ("late night")</li>
<li>hti role reversal ("remix")</li>
<li>q-comm text (t2 plot bunny, "init")</li>
</ul></p>
<p>debug menu unlocked after all passages cycled through</p>
<p>working css!! and working timed messages w/ adjustable speed!!</p><p>hello and welcome to the very serious "game" that i have created out of uh. incorrect quotes and reading the beginning of the sugarcube v2 documentation once or twice</p>
<p>let me know what you think of all of this!</p>
<p>feedback has a positive correlation to more content, if that's any incentive sldkfj</p>
<p>if you have a keyboard, you can skip the typing animation using a ctrl key</p>
<p>if you don't... whoops?</p>
<p>you may have noticed the little fast and slow mode buttons over on the sidebar. those do work. sorta</p>
<p>they control the delay between typing each character. by default, it's set to 50ms, which is slow mode, but you can set it to fast mode (0ms) if you'd like</p>
<p>strangely enough, fast mode doesn't instantly populate the screen but i'm not about to pretend that i really understand how the type macro works</p>
<p>anyway currently your delay is set to $delay milliseconds which is cool</p>
<p>go ahead and edit it with this box if you'd like <<numberbox "$delay" $delay>></p>
<p>and yeah. if there's anything wrong anywhere let me know. something's bound to break. thanks code.</p>
<p>anyhow i think that's all you need to know</p>
<p>be off on your merry way. here's some links to get out</p>
<div class = "comms">
<p><<link "[starting passage]" "start">><</link>></p>
<p><<link "[debug menu]" "debug">><</link>></p>
<p><<link "[changelog]" "changelog">><</link>></p>
</div><<type `$delay + "ms"`>>
<div class = "comms">
<p>[no further recordings detected]</p>
<p><<link "[explore debug menu]" "debug">><</link>></p>
<p><<link "[replay recordings]">>
<<for _i to 0; _i lt $allPassages.length; _i++>>
<<set $passagePool[_i] to $allPassages[_i][0]>>
<</for>>
<<goto "start">>
<</link>></p>
</div>
<</type>><<type `$delay + "ms"`>>
<p class = "taylor">Uh... Hey, T2? Got a bit of a problem here!</p>
<p class = "t2">What? I thought you were holding them off!</p>
<div class = "taylor">
<p>I WAS! I AM!</p>
<p>But judging from how beat-up the lock on this thing looks, this door isn't staying shut for much longer!</p>
</div>
<p class = "t2">Taylor, that door better STAY CLOSED, sO HELP ME GOD--</p>
<p class = "taylor">I THINK I'M IN ENOUGH DANGER <em>WITHOUT</em> YOU ADDING ANOTHER THREAT ON TOP OF EVERYTHING, THANKS</p>
<<set _linkText to "[Taylor and T2 are trying not to kill each other]">>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<<randomNext>>
<</type>>
<<type `$delay + "ms"`>>
<<debugReturn>>
<</type>>
<div class = "choiceBox">
<<button "">>
<<set _replyText = "">>
<<set $firstChoice = true>>
<<chosenReply>>
<</button>>
<<button "">>
<<set _replyText = "">>
<<set $firstChoice = false>>
<<chosenReply>>
<</button>>
</div><<type `$delay + "ms"`>>
<div class = "taylor">
<p>Alright, but... what HAPPENED to make you like THIS and like--you know--ME?</p>
<p>We started in the same place, right? But I can't imagine...</p>
</div>
<div class = "t2">
<p>Are you ACTUALLY asking me that question?</p>
<p>...because I genuinely can't tell.</p>
<p>I have a list right here, I can read it to you--</p>
</div>
<p class = "taylor">Wait--no, you don't have to--</p>
<p class = "t2">--I started it right after I met you, actually--</p>
<div class = "taylor">
<p>--NO no no, put that away--</p>
<p>...did you actually start making a list?</p>
</div>
<div class = "t2">
<p>You're just so genuine.</p>
<p>I could see the question coming from a mile away.</p>
</div>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<p class = "taylor">Alright, I think I'll give it a shot.</p>
<p class = "t2">Cool. Break a leg.</p>
<p class = "taylor">Oh, c'mon, you didn't have to go for that.</p>
<p class = "t2">What? You have a problem with "break a leg?"</p>
<div class = "taylor">
<p>You don't?</p>
<p>Oh, right. Just a conversation I had with my lifeline, don't worry about it.</p>
</div>
<p class = "t2">Alright, now I'm curious. What's the story?</p>
<p class = "taylor">Ugh. Do I have to?</p>
<p class = "t2">Absolutely. You have no choice in the matter.</p>
<div class = "taylor">
<p>Fine, what the hell?</p>
<p>So! You know that big ol' crater that we climbed down? Specifically the one that the peak's in?</p>
</div>
<p class = "t2">Uh-huh?</p>
<div class = "taylor">
<p>I asked for some luck getting down, since it was so steep and all...</p>
<p>...and what do I get? "BREAK A LEG."</p>
</div>
<p class = "t2">Ha. Sounds about right.</p>
<div class = "taylor">
<p>Don't laugh at my pain!</p>
<p>As much as I appreciate the irony of telling someone with a hurt ankle to "break a leg..."</p>
<p>...I DIDN'T APPRECIATE IT AT ALL, ACTUALLY.</p>
</div>
<p class = "t2">When did you hurt your ankle?</p>
<div class = "taylor">
<p>Huh? Oh--Down that first crater the day before.</p>
<p>Wait, you didn't?</p>
</div>
<div class = "t2">
<p>You're such a mess.</p>
<p>Nah, I did the SMART thing and went around the perimeter instead.</p>
</div>
<p class = "taylor">Okay, geez. No need to be all high and mighty about your functioning leg.</p>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<p class = "taylor">What would Neil Armstrong say about all this stuff if he were still alive?</p>
<p class = "t2">"Help, help, get me out of this coffin?"</p>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<div class = "t2">
<p>Taylor, there's one big difference between you and I.</p>
<p>You're limited to words like "hell," "crap," "ass," and "damn..."</p>
<p>But me? I can say shit. I can say FUCK!</p>
</div>
<p class = "taylor">That's--That's just blatantly WRONG.</p>
<p class = "t2">Well, go on then. Say fuck.</p>
<p class = "taylor">I'm not gonna curse just 'cause you asked nicely.</p>
<p class = "t2">Yeah... That's what I thought you'd say. Bitch.</p>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<p class = "taylor">Oh HELL, what was that?</p>
<div class = "t2">
<p>owww</p>
<p>You tripped over me, that's what.</p>
<p>That was real rude, by the way. Now my side hurts.</p>
</div>
<p class = "taylor">WHY WERE YOU ON THE FLOOR</p>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<p class = "t2">Maybe the real greens are the friends we made along the way.</p>
<p class = "taylor">I can't even BEGIN to tell you how wrong that is.</p>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<div class = "t2">
<p>Hm? How am <em>I</em> doing?</p>
<p>I woke up today and only wanted to die the normal amount so I think I'm good, thanks.</p>
</div>
<<set _linkText to $textOptions[2]>>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<p class = "taylor">So, what's the plan for today?</p>
<p class = "t2">What about uh... Arson!</p>
<p class = "taylor">What--No! I think we've BOTH dealt with more than enough fire for a lifetime.</p>
<div class = "t2">
<p>That's fair. What else...?</p>
<p>Anarchy!</p>
</div>
<div class = "taylor">
<p>...Excuse me? You want to overthrow the SPACE GOVERNMENT?!?</p>
<p>Even if there WAS a space government all the way out here, I think we want it INTACT.</p>
<p>You know, so we can get RESCUED?</p>
</div>
<p class = "t2">Yeah, yeah, yeah, I know.</p>
<p class = "taylor">Then why did you even suggest it?</p>
<div class = "t2">
<p>Hey, let me have a LITTLE bit of fun shouting random words at the top of my lungs.</p>
<p>It's a nice distraction from our slow, impending doom...</p>
<p>...either from the black hole that we're slowly circling or the thousands of little parasitic aliens out for SPECIFICALLY our blood.</p>
</div>
<div class = "taylor">
<p>...wow. You are just a regular ray of sunshine, aren't you?</p>
<p>Let's go back to discussing today's plans and not the INEVITABILITY OF DEATH, yeah?</p>
</div>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<p class = "t2">Whoever did that, I want them dead on sight.</p>
<p class = "taylor">But that was y--</p>
<p class = "t2"><em>ON SIGHT.</em></p>
<div class = "taylor">
<p>...</p>
<p>t2 are you okay</p>
</div>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<div class = "taylor">
<p>Boy oh boy is it going to be fun to introduce you to other people when we get home.</p>
<p>"This is my one week older (can-you-call-us-twins?), slightly-more-jaded, not-quite-a-clone sibling!"</p>
<p>"They're like me but more emo!"</p>
</div>
<div class = "t2">
<p>Emo? EMO???</p>
<p>Oh my God... I guess I AM kind of an emo version of you.</p>
</div>
<p class = "taylor">I mean. I meant it as a joke. (...mostly.)</p>
<p class = "t2">You either die a nerd or live long enough to see yourself become emo. ...Or punk.</p>
<p class = "taylor">You know what? I'll just leave you to that.</p>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<p class = "taylor">mom come pick me up i'm scared</p>
<p class = "t2">mooooooom taylor keeps running away from me</p>
<p class = "taylor">moooooooooom t2 is being a big meanie :(</p>
<p class = "t2">moooooooooooooooom taylor keeps running away from meeee :((((</p>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<div class = "t2">
<p>Hey, Taylor?</p>
<p>I found a big-ass knife over here, just thought I should let you know.</p>
</div>
<p class = "taylor">Oh, coo--THAT IS A SWORD</p>
<div class = "t2">
<p>Yeah, I know, I'm holding it.</p>
<p>You don't need to be so dramatic about it.</p>
</div>
<p class = "taylor">WHY DO YOU HAVE A SWORD</p>
<p class = "t2">I told you, I found it. Pay attention.</p>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<div class = "t2">
<p>I don't know if you know this, but a person's taste changes when they go into space.</p>
<p>Usually, people think that foods taste bland and underwhelming...</p>
<p>...and a lot of people find that their favorites have changed.</p>
<p>People try to go for things with a little more kick, you know?</p>
<p>But... With that in mind...</p>
<p>...my greatest fear is that if we get back to Earth...</p>
<p>...some part of me might NOT be COMPLETELY REVOLTED by the taste of occupier in my mouth.</p>
<p>If that happens, I'm turning around and heading RIGHT BACK into space.</p>
<p>Kind of extreme, I know, but I WILL DO IT, mark my words.</p>
</div>
<<set _linkText to $textOptions[2]>>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<div class = "t2">
<p>Imagine having just one big, blank eye.</p>
<p>Like a cyclops but also Herobrine at the same time.</p>
<p>(I'm talking about the crewmates from Among Us, if that isn't obvious.)</p>
<p>It'd be so hard to make facial expressions.</p>
<p>Actually... Would you even have depth perception?</p>
</div>
<div class = "taylor">
<p>t2 it is like tWO AM PLEASE</p>
<p>I DON'T CARE IF YOU DON'T NEED TO SLEEP JUST BE QUIET</p>
</div>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<p class = "taylor">Am I seeing double or is it just me? :D</p>
<p class = "t2">get out</p>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<div class = "taylor">
<p>Look, if people try and tell me that I'm not presenting as masculine enough, I'll just yell TOUGH RAW FUCK at them.</p>
<p>What are they gonna do? Tell me that I'm not man enough even though I JUST named the three pillars of masculinity?</p>
<p>Of course not!</p>
</div>
<<set _linkText to $textOptions[1]>>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<p class = "taylor">Why are you up this early?</p>
<p class = "t2">Couldn't sleep.</p>
<p class = "taylor">Why not?</p>
<p class = "t2">Is... Is being occupied,,, <em>Vore???</em></p>
<p class = "taylor">WHY WOULD YOU SAY THAT</p>
<p class = "t2">I DON'T KNOW IT THE THOUGHT JUST CAME TO MY MIND AND WOULDN'T <em>LEAVE</em></p>
<p class = "taylor">YOU COULD'VE KEPT THAT ONE TO YOURSELF, YOU KNOW</p>
<p class = "t2">YOU'RE THE ONE WHO ASKED</p>
<p class = "taylor">WHAT THE HELL DON'T TURN THIS BACK ONTO ME</p>
<<set _linkText to "[Taylor and T2 are trying not to lose their minds]">>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<p class = "t2">I don't know about you, but my weapon of choice is this here <span class = "greened"><em>wrench.</em></span></p>
<div class = "taylor">
<p>w hat</p>
<p>Was that your backup plan???</p>
</div>
<p class = "t2">...</p>
<p class = "taylor">...</p>
<<set _linkText to "[T2 and Taylor are sitting in awkward silence]">>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<div class = "taylor">
<p>Y'know, I've never really understood the whole "genderbend" thing.</p>
<p>Setting aside all the gross things people have done with them for a sec...</p>
<p>What would you even do when it comes to a nonbinary person?</p>
<p>Take me, for example. There's no way to cleanly "flip" parts of my gender, so what do you bend?</p>
<p>Do I just lose my gender altogether? It just doesn't make sense.</p>
</div>
<p class = "t2">Would I count as a genderbend of you?</p>
<div class = "taylor">
<p>Huh... I dunno. You DO kinda have a different gender...</p>
<p>...being a weird, alternate version of me and all...</p>
</div>
<p class = "t2">What a nice way of putting it.</p>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<div class = "t2">
<p>I want to scream at the top of my lungs.</p>
<p>Now, the reason why I'm NOT going to isn't because I'm afraid of all the little occupiers here.</p>
<p>Nothing silly like that.</p>
<p>HOWEVER, I am almost CERTAIN that if I WERE to scream and wake Taylor up...</p>
<p>...the fragile trust that I've built up between me and them would be ruined.</p>
<p>So it's just not an option, unfortunately.</p>
</div>
<<set _linkText to $textOptions[2]>>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<div class = "taylor">
<p>...Crap. I might actually need to calculate how much of this I can use.</p>
<p>Unless we want to carry unused, unstable chemical cocktails around.</p>
</div>
<p class = "t2">Yeah, that is NOT something that we're gonna do, thank you very much.</p>
<div class = "taylor">
<p>Alright, I'll just crunch these numbers...</p>
<p>...probably wanna run them two or three times, actually, make sure that they're right.</p>
</div>
<div class = "t2">
<p>Funny how we have more time to do calculations in a literal life-or-death situation than we did in AP Chem.</p>
<p>Fuck the College Board, honestly.</p>
</div>
<div class = "taylor">
<p>Would be nice to have those reference sheets right now, though.</p>
<p>Even if I go off of the (probably safe?) assumption that this stuff's pure, I don't trust myself to get the right molar mass.</p>
<p>Hey, get over here. If I have to suffer through this math then you do, too.</p>
</div>
<p class = "t2">Fine, fine. I'm sure ONE OF US will get it right.</p>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<p class = "taylor">...You lied to me.</p>
<p class = "t2">About what? I've told you a LOT of lies, you're gonna have to be more specific than that.</p>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<div class = "t2">
<p>...Am I the villain in this story...?</p>
<p>...</p>
<p>Maybe. Probably! But there's a chance that I'm not.</p>
<p>I'll figure it out later.</p>
</div>
<<set _linkText to $textOptions[2]>>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<div class = "taylor">
<p>I kinda wanna visit a haunted house when all of this is over.</p>
<p>Would it be infinitely better or infinitely worse after dealing with all of this?</p>
</div>
<p class = "t2">I dunno, but what's wrong with the one you live in?</p>
<p class = "taylor">What?</p>
<p class = "t2">What?</p>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<div class = "taylor">
<p>Alright! Once more from the top!</p>
<p>I get turned into a spaghetti noodle by a big ol' black hole...</p>
<p>...and then all my gooey, doughy insides are molded back into the human shape that they should be.</p>
<p>I'm not ENTIRELY certain if "forever" or "an instant" is more accurate to how long it took...</p>
<p>...but it seems like I'm okay, so I'm electing to ignore that question for now.</p>
<p>There's more important things to talk about.</p>
<p>So! Since T2 got through the black hole just a <em>touch</em> earlier than I did, they also recovered sooner...</p>
<p>...putting them in prime position to ambush me with their gross little occupier.</p>
<p>At least, that's what they should have done, in theory.</p>
<p>In practice, they've tried to get as FAR from me as possible, as quickly as possible...</p>
<p>...and I have no idea where the occupier went. Yikes.</p>
<p>(Also I'm pretty sure they cringed away from me as soon as I started speaking.)</p>
<p>(Not sure how I feel about that.)</p>
<p>So, uh. Any advice? Insights? I'll take anything you've got.</p>
</div>
<<debugReturn>>
<</type>><<type `$delay + "ms"`>>
<div class = "t2">
<p>...You know we aren't getting out of here, don't you?</p>
<p>I mean, sure, WE might, specifically me and this Taylor, but...</p>
<p>...what about the hundreds of other Taylors out there that landed on the moon?</p>
<p>Not all of them are getting happy endings. I've seen it myself.</p>
<p>It feels pointless, sometimes, to try and do any different.</p>
<p>Plus, why do <em>I</em> deserve the "best ending" over all of them?</p>
<p>Spoiler alert: I DON'T.</p>
<p>...Sorry. This is too heavy of a topic.</p>
<p>I'm sorry, lifeline... We can talk about it later, okay?</p>
<p>For now, let's just move on.</p>
<p>Preferably to something that won't make Taylor curious.</p>
<p>I don't want them scrolling up to see this part of the conversation.</p>
</div>
<<debugReturn>>
<</type>><<type `$delay + "ms"`>>
<div class = "taylor">
<p>...Your lifeline, huh?</p>
<p>Ha. I guess it would only make sense that you have one, too.</p>
<p>My one... my lifeline got me through a lot.</p>
<p>We got disconnected a while ago, though, back when my tunguskite went off.</p>
<p>...Wish I knew what'd happened.</p>
</div>
<div class = "t2">
<p>Yeah... I'm sorry to hear that.</p>
<p>Maybe you'll find out one day and reconnect.</p>
</div>
<div class = "taylor">
<p>Here's to hoping.</p>
<p>Don't take yours for granted.</p>
</div>
<div class = "t2">
<p>Of course, yeah. I won't.</p>
<p>...and they're gone.</p>
<p>Okay, is it just me, or did that conversation feel a little... sinister to you?</p>
<p>Hold on to that thought, actually.</p>
<p>Something just occured to me.</p>
<p>They said that they lost connection when all the stuff with the tunguskite happened, right?</p>
<p>And that's EXACTLY when I got the little "incoming communication" message on my communicator.</p>
<p>...That isn't a coincidence, is it, lifeline?</p>
</div>
<hr>
<div class = "taylor">
<p>...Lifeline? This IS you, isn't it?</p>
<p>Listen, I'm sorry, for what it's worth.</p>
<p>You don't want this. You tried so, SO hard to keep this from happening.</p>
<p>And I'm reasonably sure that it wasn't your fault that the connection dropped.</p>
<p>But what's done is done, and you can't stop me.</p>
<p>You can't stop this. <span class = "greened">You can't stop US.</span></p>
<p>...That won't stop you from trying, though, will it?</p>
<p>Nah. It just doesn't seem like you to give up.</p>
<p>Not when you were the reason that I didn't.</p>
<p>That's fine by me, though.</p>
<p>I'm sure I'll see you again, the next time you try.</p>
</div>
<p class = "comms">[connection terminated]</p>
<<debugReturn>>
<</type>><<type `$delay + "ms"`>>
<div class = "reply"><hr>
I still don't trust them.
<hr></div>
<div class = "taylor">
<p>Really? Why's that?</p>
<p>I mean, yeah, this whole situation IS kinda weird, but it's not like it's THEIR fault, right?</p>
<p><em>I</em> definitely don't have the knowledge to start a time loop on purpose, that's for sure.</p>
<p>And... I WANT to be able to trust them.</p>
<p>I wouldn't INTENTIONALLY mislead myself... right?</p>
</div>
<div class = "reply"><hr>
I wouldn't make that assumption. Something still feels off.
<hr></div>
<div class = "taylor">
<p>You think?</p>
<p>T2's had plenty of time to pull something.</p>
<p>I, for one, haven't noticed anything super weird...</p>
<p>...but, you're right.</p>
<p>That doesn't prove anything beyond a reasonable doubt.</p>
<p>(Not that you can prove a negative, but. Well.)</p>
<p>I'll try to be more careful, alright?</p>
<p>You'll be the first to know if something's up.</p>
</div>
<hr>
<div class = "taylor">
<p>hoo boy my head sure does hurt a lot</p>
<p>prolly from the whole "getting tackled by a marine" thing</p>
<p>they're all MASSIVE</p>
<p>ugh... huh. It's really dark in here.</p>
<p>Like, pitch black.</p>
<p>Never a good sign to wake up lost in a dark room.</p>
<p>I... THINK that this is the room that the marines were SUPPOSED to be in.</p>
<p>(despite the VERY CONCERNING LACK of occupiers.)</p>
<p>(Seriously there were like thousands of the things where did they go)</p>
</div>
<div class = "reply"><hr>
I <em>really</em> don't like where this is going.
<hr></div>
<p class = "taylor">Join the club.</p>
<p class = "t2">Wakey, wakey, sleeping beauty.</p>
<div class = "taylor">
<p>T2? How did you get away?</p>
<p>You know what, nevermind.</p>
<p>You can tell me after I get outta here.</p>
</div>
<div class = "t2">
<p>Well, the story's gonna have to wait, then, cause you're staying there for another...</p>
<p>...I dunno, three days or so?</p>
</div>
<div class = "taylor">
<p>What? Why?</p>
<p>You CAN let me out, can't you?</p>
</div>
<div class = "t2">
<p>Oh, I CAN, alright.</p>
<p>But I'm not going to.</p>
</div>
<p class = "taylor">...I don't understand.</p>
<div class = "reply"><hr>
I think we've made a mistake, Taylor.
<hr></div>
<p class = "taylor">What are you talking about?</p>
<div class = "t2">
<p>Taylor, I'm going to be perfectly honest with you.</p>
<p>You were never getting off of this ship unscathed.</p>
<p>Right now, the marines are standing right behind me...</p>
<p>...and they won't hesitate to stop you if you even THINK about getting out.</p>
<p>Either you accept your fate, nice and easy...</p>
<p>...or we wait here until you understand that it's the only choice that you have.</p>
</div>
<div class = "taylor">
<p>You... You're trying to infect me.</p>
<p>You're one of them.</p>
<p>You're <em>occupied.</em></p>
</div>
<p class = "t2">Really? What gave it away?</p>
<<debugReturn>>
<</type>><<type `$delay + "ms"`>>
<div class = "taylor">
<p>...which is why staying on the Viridian is absolutely NOT an option.</p>
<p>There's also the matter of serving the Queen.</p>
<p>Uh. By which I mean how messed up the whole "connected hivemind" thing is.</p>
<p>Need to tell people about what they're willing to and capable of doing and all that.</p>
</div>
<div class = "reply"><hr>
Taylor...
<hr></div>
<p class = "taylor">What? Did I say something weird?</p>
<div class = "t2">
<p>That was just <em>sad</em>.</p>
<p>You went what, thirty seconds before you got called out?</p>
</div>
<p class = "taylor">...You didn't have to interrupt.</p>
<div class = "t2">
<p>Did you really think that you would be able to recover from that?</p>
<p>Don't lie to yourself. It doesn't work.</p>
<p>Wow. I can't believe I have to babysit your dumb ass.</p>
<p>Even with all of this knowledge at your fingertips, you're just as stupid and naïve as before.</p>
</div>
<p class = "taylor">Do you get a kick out of insulting me every other sentence?</p>
<p class = "t2">Why don't you try to be harder to insult?</p>
<div class = "taylor">
<p>Oh my God. I don't have to put up with this.</p>
<p>Kindly shut up while I cut the connection.</p>
</div>
<div class = "reply"><hr>
You don't have to do this.
<hr></div>
<div class = "taylor">
<p>Sorry, lifeline. I kind of do.</p>
<p>But I'm sure you already figured that out.</p>
</div>
<p class = "comms">[connection terminated]</p>
<<debugReturn>>
<</type>><<type `$delay + "ms"`>>
<p class = "comms">[incoming transmission]</p>
<div class = "taylor">
<p>You know, I still can't believe this is actually happening.</p>
<p>But the closer we get, the more I start to believe it.</p>
<p>(Obvious, I know, but let me have this, okay?)</p>
<p>I mean, in how many stories does the rookie ACTUALLY MAKE IT TO THE END in the first place, let alone get out without being completely messed up?</p>
<p>My experiences better fill the universe's "screw over the survivors" quota 'cause I don't think I can do any more of THAT.</p>
<p>Sure I might think sci-fi horror is cool, but it becomes a LOT LESS COOL when you take out the "-fi."</p>
<p>Gotta say though: Boy am I glad that ignoring that proximity alarm didn't ROYALLY SCREW ME OVER.</p>
<p>Knowing now that there really WERE little green aliens trying to get me in my sleep...</p>
<p>...I don't think I should've brushed the blaring alarm bells off.</p>
<p>Isn't that a comforting thought?</p>
<p>I WOULD say that the thought of having this God-forsaken moon get blown to smithereens will help me sleep at night, but...</p>
<p>I can't help but worry that this WON'T be the end of the creepy little things.</p>
<p>Like, maybe they're not bound to that moon, or they're nuke-resistant or something.</p>
<p>I know, I know, it's silly.</p>
<p>(Everything's weak against nukes. It's a NUKE.)</p>
<p>...I can't help it, though.</p>
<p>But hey! At least I'm alive to worry, right?</p>
<p>Moving on -- I bet you're wondering how all of my injuries are doing!</p>
<p>And if you aren't, well, uh...</p>
<p>Just tune out the next thirty seconds or so, I guess.</p>
<p>My shoulder's doing alright.</p>
<p>Don't even need to hold an ice pack over it or anything, though having the option is always nice.</p>
<p>My ankle, on the other hand is... less than stellar.</p>
<p>(And I'm putting the blame on YOU for that one, by the way.)</p>
<p>The doc's been getting on my case for walking on it, and I get it, really...</p>
<p>...but what was I SUPPOSED to do?</p>
<p>Sit in the crater and wait for rescue?</p>
<p>He's just trying to help, though. Gotta keep that in mind.</p>
<p>God, is it nice to be in the presence of other human beings.</p>
<p>No offense -- You've DEFINITELY kept me sane, but having you here is different from having people HERE here.</p>
<p>(Showing off my incredible English skills like always.)</p>
<p>It's like... Imagine that you're meeting up with someone.</p>
<p>All the details are sorted out, but when the day comes, your car breaks down because of course it would.</p>
<p>Now you've got to deal with THAT, but you don't wanna cancel plans so you go for public transportation--</p>
<p>And we BOTH know that you aren't gonna get there on time with that, but it's FINE because you'll get there eventually and</p>
<p>I don't know where this metaphor is going.</p>
<p>Or is it an allegory? I can't remember.</p>
<p>Let's just say it ends with some rest and a hot meal, 'cause really, what else could you ask for?</p>
<p>(Now I'm craving some hot soup. I don't even LIKE soup.</p>
<p>Anyway, though we're still like billions of miles--</p>
<p>(Kilometers, whatever. <em>Metric.</em>)</p>
<p>--out from Earth, we've crossed the halfway point!</p>
<p>I'm sure that it'll be a HUGE HASSLE to get home, what with everything that's happened, especially since we left with a LOT more people than just me and Captain Aya...</p>
<p>...but that's a problem for tomorrow's Taylor to worry about.</p>
<p>For now, I'm just gonna try and relax.</p>
<p>There's nothing I can really do but sit tight and trust that the White Star is gonna get me back home.</p>
<p>And, hey, wouldn't it be nice if you could continue talking to your favorite unofficial space cadet back on planet Earth?</p>
<p>(I AM your favorite, aren't I?)</p>
<p>(If not, I'll totally fight for the position.</p>
<p>Maybe something can be arranged.</p>
<p>Just another thing to look forward to, right?</p>
<p>But, for now...</p>
<p>This is Cadet Taylor, formerly of the Varia and currently of the White Star, signing off.</p>
<p class = "comms">[end of transmission]</p>
</div>
<<debugReturn>>
<</type>><<type `$delay + "ms"`>>
<<set _nextPassage = "button pt2">>
<p class = "comms">[proof of concept]</p>
<<debugReturn>>
<div class = "choiceBox">
<<button "Do you like number one?">>
<<set _replyText = "Going with the first.">>
<<set $firstChoice = true>>
<<chosenReply>>
<</button>>
<<button "Or number two?">>
<<set _replyText = "Second's the best.">>
<<set $firstChoice = false>>
<<chosenReply>>
<</button>>
</div>
<</type>><<if $plural == true>><<set $re = "re">><<else>><<set $re = "s">><</if>>
<<if $plural == true>><<set $s = "">><<else>><<set $s = "s">><</if>>
<div class = "taylor">
<p>Yeah, $they'$re my lifeline, alright.</p>
<p>Sure, $they like$s to say that the brains are all $theirs, even though I'd like to think that my wit counts for SOMETHING...</p>
<p>...I'm still really glad that $they'$re here.</p>
<p>I owe a lot to $them and $their decison-making prowess.</p>
<p>I hope $they'$re taking care of $themself...</p>
<p>...and that, one day, I'll be able to repay $them for everything.</p>
</div>
<hr>
<p>i saw a pronoun system setup in one (1) game and i really really liked it</p>
<p>so now i'm gonna suffer through making a scuffed version of one of these systems myself</p>
<p>this is modelled after the <a href = "http://www.pronouns.failedslacker.com/">pronoun dressing room</a></p>
<p>note: it's a little confusing with the grey background, but the circle filled with GREY is SELECTED. wish there was a dark mode for those lol</p>
<hr><table>
<tr>
<td>Subjective</td>
<td><<textbox "$they" $they>></td>
</tr>
<tr>
<td>Objective</td>
<td><<textbox "$them" $them>></td>
</tr>
<tr>
<td>Possessive Determiner</td>
<td><<textbox "$their" $their>></td>
</tr>
<tr>
<td>Possessive Pronoun</td>
<td><<textbox "$theirs" $theirs>></td>
</tr>
<tr>
<td>Reflexive</td>
<td><<textbox "$themself" $themself>></td>
</tr>
</table>
<table>
<tr>
<td><<radiobutton "$plural" false autocheck>> Singular | </td>
<td><<radiobutton "$plural" true autocheck>> Plural</td>
</tr>
</table><hr>
<p>Presets: <<listbox "$pronounSet" autoselect>>
<<option "they/them" 0>>
<<option "she/her" 1>>
<<option "he/him" 2>>
<<option "it/its" 3>>
<<option "xe/xem/xyr" 4>>
<<option "ey/em" 5>>
<<option "hir/hirs" 6>>
<<option "hu/hume" 7>>
<<option "fae/faer" 8>>
<</listbox>>
<<linkreplace "[choose preset]">><span class = "comms">[confirmed]</span><<refreshPronouns>><</linkreplace>></p>
<p class = "comms"><<link "[refresh text]" "pronouns">><</link>></p>
<<debugReturn>><<type `$delay + "ms"`>>
<p class = "taylor">Hey, uh, T2...</p>
<p class = "t2">What did you do.</p>
<div class = "taylor">
<p>Uhm. Well.</p>
<p>You know those chili mac MREs that we were saving?</p>
</div>
<p class = "t2">...Yeah...</p>
<p class = "taylor">Funny story, uh. They're gone now.</p>
<div class = "t2">
<p>...</p>
<p>where are they</p>
</div>
<p class = "taylor">...In my stomach?</p>
<div class = "t2">
<p>...</p>
<p>You know, <em>I</em> was the one who got those for us.</p>
</div>
<p class = "taylor">...yeaaaaahhhhhhh...</p>
<p class = "t2">This is why I'm going to betray you, when the time comes.</p>
<div class = "taylor">
<p>I'm gonna be honest, I made all of that up as a test...</p>
<p>...and you passed!</p>
</div>
<div class = "t2">
<p>Eyyyyyyyy!</p>
<p>I'm now gonna be VERY LOYAL when the time comes--</p>
</div>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<div class = "t2">
<p>It felt really good to finally let out my emotions.</p>
<p>Shame it came at the cost of that guy's life, but hey!</p>
<p>Hey ho.</p>
</div>
<<set _linkText to $textOptions[2]>>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<div class = "taylor">
<p>Hey lifeline.</p>
<p>Not lifeline. T2--</p>
</div>
<p class = "t2">Lifeline??? <em>LIFELINE?!?</em></p>
<p class = "taylor">I'm sorr--</p>
<p class = "t2">WHAT?!?</p>
<p class = "taylor">I-I--listen, it's been a long day--</p>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<p class = "taylor">Crap, crap, crap, get the hell away from me!</p>
<div class = "t2">
<p>Imagine getting attacked, couldn't be me.</p>
<p>Alright, all of this loot is now mine.</p>
</div>
<div class = "taylor">
<p>What--you know what? Fine.</p>
<p>Just as long as there wasn't a laser gun over there or anything.</p>
</div>
<p class = "t2">Uh.</p>
<p class = "taylor"><em>No.</em></p>
<p class = "t2">ha hA HA HA HA--</p>
<p class = "taylor">PLEASE TELL ME THERE WASN'T ONE</p>
<p class = "t2">Taylor, take a look at what I've got!</p>
<p class = "taylor">MY DAY IS RUINED NO</p>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<div class = "t2">
<p>Hey Taylor I found another MRE palette!</p>
<p>It's suspiciously only missing the chili mac ones!</p>
</div>
<p class = "taylor">...Why is it suspiciously only missing the chili mac ones?</p>
<p class = "t2">BECAUSE FUCK YOU, THAT'S WHY!</p>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<div class = "t2">
<p>Where are they?!?</p>
<p>Who moved them?</p>
<p>Who moved my children?</p>
<p>Somebody moved my M&Ms and now I'm going to start killing.</p>
<p>...AHA!</p>
<p>The other people in this ship tried to hide the M&Ms from me, but because I'm a little goblin, I found them!</p>
<p>Because if you hide candy from me, I WILL FIND IT.</p>
</div>
<<set _linkText to $textOptions[2]>>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<div class = "taylor">
<p>This is fine. Everything is fine.</p>
<p>I just need to get me and my clone across this several-mile-long stretch...</p>
<p>...which I DEFINITELY have the strength to do. Yup.</p>
</div>
<p class = "t2">if you drop me and my bones break do you think it'll be like a glow stick</p>
<div class = "taylor">
<p>WHAT THE HELL?</p>
<p>I DON'T KNOW WHAT YOU'RE TALKING ABOUT, BUT YOU'RE NOT HELPING</p>
</div>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<p class = "t2">I have no idea what to do with this.</p>
<p class = "taylor">Alright, we'll just give up and ask the lifeline later on, when we've got a connection again.</p>
<p class = "t2">We can't just keep going back to the lifeline--</p>
<p class = "taylor"><em>Yes we can.</em></p>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<div class = "t2">
<p>Hello everybody, my name is Taylor.</p>
<p>And if you're seeing this, that means everything went right.</p>
<p>If you're not seeing this, then I'm screaming in rage incoherently because I didn't get my comm to set up correctly</p>
<p>and record this properly and I lost all the footage and I'm currently crying and screaming and tearing apart every chair in sight.</p>
<p>...But if you are seeing this, hi.</p>
<p>So this really combines two of my favorite things:</p>
<p>Space and the absolute utter destruction of everyone that I've ever known,</p>
<p>and the entire Earth will be subjugated, and <span class = "greened">CRUSHED UNDER MY HEEL.</span></p>
<p>And, uh, those are my two favorite things.</p>
</div>
<<set _linkText to $textOptions[2]>>
<<randomNext>>
<</type>><<type `$delay + "ms"`>>
<<if $firstChoice == true>>
<p>hello it is i, variable text number one</p>
<<else>>
<p>wow text that changes depending on choices isn't that wild</p>
<</if>>
<p>honestly i'll be surprised if any of this works ever</p>
<<set _replyText = "Jokes on you this wasn't even a choice!">>
<<set _nextPassage = undefined>>
<div class = "choiceBox">
<<button "Arbitrary 1">>
<<set $firstChoice = true>>
<<chosenReply>>
<</button>>
<<button "Arbitrary 2">>
<<set $firstChoice = false>>
<<chosenReply>>
<</button>>
</div>
<</type>>